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Note that unlike previous new-game engine Tomb Raiders, the wire in Underworld can go around objects.Additionally, the franchise saw more than 53 million paid mobile downloads from entries such as Lara Croft: Relic Run and Lara Croft: Go. This unlocks the gate so it can be pulled open. Place two of the cubes on one floor plate then grappler the anchor ring on the door and move Lara onto the second floor plate. To get out, simply sprint through the door before it slams shut.
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While standing on the floor plate, have Lara throw the two stone weights from the room to the main room (press the throw object button).
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Simply move Lara to the wall, jump (facing the obstrucive surface) and move her across the pit.Īt the artifact's door, take Lara into the adjacent side room (the one next to the column) and head inside.
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The climbing is akin to the method used by الطائر ابن لا أحد in Assassin's Creed to climb sheer surfaces. When you get to the large pit and there is no obvious way to go, check out the knobby walls on the side. To get to the door switch, simply grappler the anchor ring and rappel to the switch on the floor. This will kill the squid and open the way to the locked door. After releasing the other side's bridge, return to the switch above the squid's head and use it.Īfter the chandelier is raised, use Lara's precision aim (or fine aim mode) and shoot the two loose chain links on both chains. Lara can jump the gap between the statue arms and the circular disc. Hop across the squid's pool using some good straight forward jumps. Pull apart the obstacles using the grappler and operate the switch to retract the bridge holding down the large chandelier thing hanging over the squid. Get by the giant squid by ducking to the room to the squid's right (your left). The door will open, there will be enough light like in that Zemeckis Beowulf movie. With both plates thus weighed down, have Lara pull the central switch to start up the fires. Find the two stone cubes nearby and place them on the second plate. the one with the ramp (leading in) and the one that requires her to dive down to leave (through the sea tunnel).įor the dragon head door, use the grappler on the anchor ring and pull the statue head off and onto the floor plate. Note that once she gets into the tomb (from the underwater tunnel), there are two tide pools. There are treasures usually buried in out of the way places, like this obvious alcove as Lara mantles over the sea wall. Turn the wheels so that the three eyeballs (Odin's Eye) are in the top circle. Take the second valve and insert it into the big door (the button prompt keys tell you when to do so). The second valve wheel is there (in front of the big door). Move to the big large door under the sea mount after you negotiate through the sea cave. This sea cave is where the first of two valve keys are. Head straight down from Lara's yacht and turn until you find a small sea cave. And no, the sonar map only helps if it detects something. Since the world is so open, you will need to use certain stationary objects as markers or you'll get lost fast. Each area Lara Croft visits will reset her ammunition and medical kit count, so there is no stock-piling (like in earlier games).Īnyway, when you're ready to actually get into the game, dive down straight from Lara's yacht. With luck, Lara won't end up like that guy in the Rhona Mitra film Doomsday and get barbequed ( "MEDIUM RARE!!!!!!!!").ĭon't bother carrying over any medikits either. Just follow the prompts and get the hell out of Dodge. If you have trouble with the burning mansion prologue, you're in more serious trouble than you bargain for.